as simple as it sounds :D was in just using the vigors and experimenting with each type, seeing as what worked well and what not, i really started to love them the more i used them.Īlso charge kinda felt like Drilldash in BioShock 2 to me, but less powerfull. Now what was awesome about vigors? Most of the fun i had. Find great deals on eBay for bioshock plasmid. Cause since BioShock a lot of shooters got special power treatment, so yeah the magic has kinda worn off. So much that it doesn't leave us in awe anymore. I think nowadays we are spoiled and have gotten to much used to the fact of special powers in one hand and guns blazing in the other. I must admit picking up Possession was not that awesomeness i had experienced in BioShock when Jack stuck that needle in his arm and started zapping electro. Which Plasmids should I have filling those spots Edit: For clarification, I was going to use the same 6 Plasmids that I equipped in the first game - Electro Bolt, Telekenesis, Incinerate, Hypnotize Big Daddy, Winter Blast & Enrage. I mean shooting bolts of lighting from your hand, just WOW!! What are the best Plasmids to equip in Bioshock 2 In the game, you have 8 Plasmid slots available. Lay down the turrets, call in the boys bots and release the Swarm. Otherwise, you can build yourself to be a Rumbler on crack with mini-turrets and Security level 3 and Insect Swarm 3. When we got introduced to plasmids (Eletro Bolt) in BioShock that was indeed amazing at that time (2007), how do you beat that? That was just pure joy, mainly because that it was never done before in a FPS game. Drill Specialist and tonics like Freezing Drill and Drill Lurker. The deliberate ebb and flow of BioShock 2 is. Fair enough, the vigors are indeed nothing new. At a reasonable 9.99, Minerva's Den is a must-play for those who have lost themselves in the carefully crafted underwater dystopia known as Rapture.
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